Vibe Coder / Game Developer / Web App Developer

I build playable products with production-grade code.

I create game-inspired experiences and web apps that feel fast, intentional, and memorable. From mechanics to deployment, I ship.

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Featured Work

Projects that blend systems thinking and style.

Game Systems

Neon Arena Prototype

Built a fast-action arena loop with procedural encounters, boss states, and telemetry-backed balancing.

  • Role: Gameplay + Tools
  • Stack: Unity, C#, Scriptable Objects
  • Result: 40% faster content iteration

macOS App

ChapterForge (MP3 to M4B Builder)

Built a local macOS app to merge multiple MP3 files into a single M4B audiobook with chapters, metadata, and cover art, powered by FFmpeg.

  • Role: macOS app engineering + conversion pipeline
  • Stack: Swift, SwiftUI, AVFoundation, FFmpeg/ffprobe
  • Result: one-click export with drag/drop import, chapters, diagnostics, and guided FFmpeg setup

macOS Tooling

VoiceApp (Offline Dictation)

Built a local macOS voice-to-text assistant with global hotkeys, whisper.cpp transcription, and robust text insertion into the focused app.

  • Role: macOS app engineering + runtime hardening
  • Stack: Swift, AVFoundation, AXUIElement, whisper.cpp
  • Result: safer offline dictation with timeout and preflight guards

macOS Utility

Snapture (Screenshot Utility)

Built a native macOS screenshot assistant with global hotkeys, region selection overlay, and a floating multi-capture preview for fast copy, save, and drag workflows.

  • Role: macOS app engineering + UX iteration
  • Stack: Swift, AppKit, CoreGraphics, NSPasteboard
  • Result: reliable hotkey capture flow with tabbed preview, drag-export, settings, and stronger repeat-capture stability

Menu Bar App

FreshPing (Inbox for Website Updates)

Built a native macOS menu bar app that tracks website sources across RSS, YouTube, blogs, forums, and generic update pages, then surfaces unread items in a lightweight inbox.

  • Role: product design + macOS app engineering
  • Stack: Swift, SwiftUI, AppKit, URLSession, SwiftPM
  • Result: reliable per-item update detection with persistent unread state, notifications, and source-first scanning workflows

Skill Stack

High-agency execution across gameplay and product.

Game Development

Unity, Unreal, Godot, C#, Shader Graph, GLSL

Frontend + UX

React, Next.js, TypeScript, Motion Design, Three.js

Backend + Platform

Node.js, PostgreSQL, Redis, API Design, Docker, CI/CD

Creative Workflow

Rapid prototyping, AI tooling, user feedback loops

Build Timeline

How I ship from concept to production.

2026

Scaling product-quality web apps

Focused on resilient architectures, fast release cycles, and delightful interactions that improve retention.

2025

Procedural gameplay prototypes

Built and tested mechanics systems with rapid balancing loops and analytics instrumentation.

2024

First multiplayer web experiences

Delivered real-time app features with low-latency transport and clean state synchronization.

Contact

Let’s build something people remember.

Open to game systems, web products, and hybrid interactive builds.