Game Systems
Neon Arena Prototype
Built a fast-action arena loop with procedural encounters, boss states, and telemetry-backed balancing.
- Role: Gameplay + Tools
- Stack: Unity, C#, Scriptable Objects
- Result: 40% faster content iteration
Vibe Coder / Game Developer / Web App Developer
I create game-inspired experiences and web apps that feel fast, intentional, and memorable. From mechanics to deployment, I ship.
Featured Work
Game Systems
Built a fast-action arena loop with procedural encounters, boss states, and telemetry-backed balancing.
macOS App
Built a local macOS app to merge multiple MP3 files into a single M4B audiobook with chapters, metadata, and cover art, powered by FFmpeg.
macOS Tooling
Built a local macOS voice-to-text assistant with global hotkeys, whisper.cpp transcription, and robust text insertion into the focused app.
macOS Utility
Built a native macOS screenshot assistant with global hotkeys, region selection overlay, and a floating multi-capture preview for fast copy, save, and drag workflows.
Menu Bar App
Built a native macOS menu bar app that tracks website sources across RSS, YouTube, blogs, forums, and generic update pages, then surfaces unread items in a lightweight inbox.
Skill Stack
Unity, Unreal, Godot, C#, Shader Graph, GLSL
React, Next.js, TypeScript, Motion Design, Three.js
Node.js, PostgreSQL, Redis, API Design, Docker, CI/CD
Rapid prototyping, AI tooling, user feedback loops
Build Timeline
Focused on resilient architectures, fast release cycles, and delightful interactions that improve retention.
Built and tested mechanics systems with rapid balancing loops and analytics instrumentation.
Delivered real-time app features with low-latency transport and clean state synchronization.